Devlogs
DevLog #4 - So Many Options
Posted September 12, 2020 by muddasheep
#devlog #gamedev
The options menu is taking a bit longer than estimated! But progress is progress :D A new version of the game will be uploaded as soon as everything is stable again. Here is the full changelog:
Fixes:
- Fixed controller axis not getting checked correctly for being active / inactive by changing the input action event to AxisActiveOrJustInactive instead of AxisActive and checking when it has returned to 0.
- Spirits now stop moving when game is paused.
Features:
- Implemented Fog of Woah™ on Overworld
- Drew & implemented options menu (almost done)
- Burgundy
- Clouds & their movement
- Noise (random pixels on the screen)
- sub menu items like fullscreen/resolution/sound volume/buttons…
- Drew 18 new emotion sprites for catty, batty and the third character for the cut(e)scenes (need to be implemented properly)