Devlogs
v1.11 - Change Log
Posted December 11, 2017 by FoppyOmega
#Change Log
- Fixed bug where MP Absorb Shard could make you lose MP on attacks
- Fixed bug where HP Absorb Shard could make you lose HP on attacks
- Changed MP Absorb Shard to only have 3 levels instead of 4 (max of 3% absorb per shard). This won't affect current save files. Total max MP absorb for a single character is now 10% instead of 20%.
- Eternal Courage, Gasuto No Jinsei, and some skills were not absorbing HP or MP when equipped with HP Absorb or MP Absorb shards
- Cursor memory in Stadium on the last Ray you chose
- Added "Teyton Hills" name to camp area near Teyton
- Enemies sludge and glop would not show up in bestiary after being defeated in flattened form
- Fixed crash when trying to escape battles
- Bosses Artheritus, Stadium Ghoul, and Farlenbrandt now weak against Undead/Magic damage (Throg's Denouement)
- Xero's Journal entries for people now change throughout the game. (Enda gets 3 updates, Mom gets 3, Garin, Morsan, Farrell, The Guide, Baila, Kina, King Nedarin all get 1 update)
- NOTE - these won't show up unless you start a new game or haven't done specific scenes yet.
- Added Quick Jump to Silver's Ravine
- Added Quick Jump to Central Charitine Pass
- Disabled Pre-emptive/surprise attack in Divinity Tree fight against Fortuity x2
- Fixed typo in Newport - Fued/Feud
- Removed extra Tricorne hat received in Newport after the scene
- Fixed tile in Burns side-story that could cause a freeze
- Fixed bug in Affliction Dome that caused a freeze on the conveyor belts