Posted September 11, 2020 by Lens
#sandbox #Grow! #building #procedural #browser
Basic Drag and Drop for Inventory and Started on the Crafting System.
Explore! Expand!
ChangeLog:
* Added:
- Craft System and Craft System UI (Adobe => Adobe Bricks}
- Drag and Drop functionality for Inventory
- Trees Are More Diverse (Leaf Generation)
- Level Generation Seed Generated from Save Name (repeatable worlds if the name is the same)
- Game Version Displayed on Main Menu
* Changed:
- Reworked Tile Update Logic (13-step if-else ladder reduced to 3-step)
- Level Generation to Work From Seed
- Moved Clear Slot Logic to Inventory Data Script, not UI
- Can Hold Right Mouse to Place Tiles (No Longer Place Tile on Right Mouse Up)
* Bugs:
- No Exception Handling For Player Inventory Full and Destroy Tile
- Selected Slot is null when Player Loads World (Press Button or Scroll Mouse to Select Slot)