Devlogs
Patch 0.1
Posted December 10, 2017 by Valcombird
#UI changes #dialogue #story #bug fixes #cutscene #cutscenes #quests #bosses #party members #removing mechanics
Details of Patch 0.1
Story
Weakness System removed
UI Changes
New inventory screen
- Able to use consumables that are available outside of combat
Changed the highlight color of quest button
- Small change when navigating the quest menu
Changes to shop UI
- Have to confirm purchase before buying an item
- Dialog box now displays if you do not have enough money to purchase an item
Easier to navigate dialogue options using M&KB and controller
Misc.
- NPCs can use chargeable spells that deal more damage
- Some equipment now absorbs/reduces some elements
Bug Fixes
- Issue with using a spell when in the pause menu
- Issue with mouse over not working for comparing stats when changing class in pause menu
- Issue where in the pause menu if a quest was completed and you clicked it, the game would crash
- Issue with player sprite still moving when in dialogue. If moving beforehand
- Issue with UI not showing the correct name for what ailment or buff the player had recovered from
What’s to come
Lots of bug fixes
Adjusting stats on level up
Balancing npcs
Along with these updates, I am changing the numbering of updates. Since
1.0 is technically considered finished.