Posted September 08, 2020 by Lens
#sandbox #Grow! #procedural #fun #lens
Latest Update for My Sandbox Adventure Game, "Grow!"
Play it Now in your browser!!! (PC only)
ChangeLog:
* Added:
- Max Stack Size (90)
- Ability for Multiple Textures per Tile Type (more Variablity in Visuals (see: Grass))
- Lock Cursor to Grid Toggle in Options Menu
- Display Coordinates Toggle in Options Menu
- Hotkey So Inventory Slots are Easier To See
- Scroll Wheel for Inventory!!
- Added Crafting UI Show and Hide (F)
- Backend Framework for Interacting with Chests, Tables, Etc.
* Changed:
- Notification UI (bottom right) Made Less Intrusive
- Made Night Darker
- Removed Notification on Item Get
- Items in Inventory Stored in Database Differently (Modular Capability for Items other than Tiles (ie.: weapons, tools, etc))
- Moved Almost All "GameObject.Find()" to Instance Lookup populated at Awake
* Fixed:
- Nothing. Everything is still a jumbled mess and if I change one thing everything breaks. I hate myself (for starting this project, and for thinking I could finish it)
- Light is correct Scale for different size worlds (if height was ~300, light would be too far above world to see)
* Bugs:
- No Exception Handling For Player Inventory Full and Destroy Tile