Posted September 08, 2020 by Matt Glanville
As promised, development is back in full swing!
Over the past month I've been ripping out a lot of the old code and replacing it with shiny new code I wrote for my recent games (Ghost Grab 3000 and Singled Out).
You can now play the game using just a gamepad or a keyboard -- no mouse required!
Tactics and strategy games don't usually lend themselves well to controller input, but Dungeon Deathball has a snappy single-tile movement system so it totally works here. I experimented with a couple of different methods since this game demands a certain amount of 'preview information' before you commit to an action.
I'm really happy with the results, but I'd love to know what you think. Drop a comment below to let me know your thoughts.
Here's the full list of changes in this update.
The next steps are to rewrite a lot of the gameplay code. This will make it much easier to add new content... meaning new enemy types with new attack patterns and new ways to pulverise your puny human team. I'm also considering some big changes to the general aesthetic/theming of the game, but I'll save that for a future news post.
Thanks for checking out this update. I hope you like it! Please remember to share your thoughts in the comments, review, discussions or Discord!
Matt