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9/6/2020 Quick Progress and Lots Done

Oughtplorers
A downloadable game for Windows, macOS, and Linux

I have so many things done this week.  For one, I changed my import method from Blender to Godot so that things are much easier and closer to what they look like in Blender.  It also allows me to change the levels without having to redoing a lot of stuff.  I also got a more proper level changing code working.  I have the current level exported out into Godot, unfortunately I need to make the side paths that lead to no where and have rewards inside of those pathways.  I'll also be making and importing in more creatures.  I'm hoping that this week I'll have in the first intended boss in the area along with enemy drops that give health to the player.  Unfortunately, there will be some lag spikes and until there isn't really anything I can do as it is on the fault with Godot.  Also, for the next video in 4 weeks I'll hopefully have a special surprise to include into the video.  Also, the video for this week should be out in about an hour after this post as I still have to edit it and then render it.  Thank you all for reading this log and I hope to see you here next week!  Bye!

Files

  • OughtplorersWindows.zip 23 MB
    Sep 06, 2020
  • OughtplorersLinux.zip 39 MB
    Sep 06, 2020
  • Oughtplorers.x86_64.zip 26 MB
    Sep 06, 2020
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