Posted September 05, 2020 by StixES
In this version:
- "Charge" attacks work now. They don't do anything at the moment since I haven't determined hit points and all that.
- You can "punch" the dummy (the punches have hitboxes). The dummy "dies" and then respawns somewhere nearby. It just looks like it teleports but eventually it'll look better.
- Removed some debug stuff and fixed some bugs
- Found out that GM2 has a "sleep margin" setting. Previous builds that were made from GM2 may have had lower framerate. Should be fixed now.
- Greyed out "Options", "Save", and "Load Game" as there is no real use for them at the moment.
Future plans:
- Combat testing
- Continue making the main map
- Add more items
- Generally, just clean things up
- Save/Load system