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Big Changes, but Small Delays

Sex Strike
A browser game made in HTML5

I would like to open that I really do mean small. The original plan was to have the update ready by tomorrow, but some things have gotten in the way of that. Namely, the dungeons. As it currently stands, the dungeons have this nasty habit of being really boring, and the wall sprites flicker for some reason, but for now, that's fine. I can refine and upgrade them later. Still, it took a large chunk of time to get functional, to the point where I haven't even begun on the implementation of equipment, magic, or consumables, let alone the town where you acquire them. I'll be lucky if I can rewire the game to correctly utilize the dungeon at all by the end of the day, by which I mean make it so that when you encounter an enemy tile, you get transferred to the battle screen with that enemy's information loaded, fight it, get EXP, and then get transported back to the dungeon where you left off.

However, you're probably going to want to hear about the changes that I've made to the plan to streamline the development process. I'm quite sure some of you are going to be disappointed, but please bear with me.

-Player will be female only. This is to incorporate certain mechanics, namely pregnancy and equipment upgrading. The way it will work is that you get your womb full all the way with cum from the sex scenes, go to the town to give birth, and then your womb will get a bit larger and you can view the sex scenes for the enemy type you were pregnant with at the gallery. The bigger your womb, the more cum you can store to upgrade your weapons and armor. As a directly related note, enemies are all futa.

-There will be multiple races for each type of being, such as kobolds, humans, dwarves... but in the next release there will only be one type of human. The Avarian, a pale, ginger human variant that has high propensity for nature magic, and a larger stomach than other races, but burns through food twice as fast.

-Speaking of food- you will find food in chests and on enemies to eat and keep your belly full while you walk around. How exactly this will work is not fully decided upon yet but it will, in some form, exist. It will not likely be implemented in the next release.

-The menu where all the buttons for equipment and inventory management stuff is just a menu, not a camp.

All of this means that the game will be a bit different than I sold it to you two weeks ago, and I apologize for that, but I hope it remains sexy as fuck.

Oh, wait, I should probably explain how the dungeon works.

Kill all the enemies and open all the chests on one floor in order to proceed to the next floor or summon the boss if it is the deepest floor.

And I think that's everything except the new goal. My absolute, ABSOLUTE latest deadline for the update is going to be next Friday. Not this one, as I have too much to implement and want to make sure it works right, but next one. I am so sorry for the inconvenience to those of you that cared.

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