Posted August 31, 2020 by yumaikas
So, the Mizizizi game jam is over, the ratings are in, and Battle for Seclusa landed #130th overall.
This is not the end, however. There’s quite a few ideas I’d like to expand on with Battle for Seclusa, especially when it comes to having more of a story, and something for players to mull over as they fly around the map.
That being said, I won’t be able to work on it at the same pace, as other things in life need to take precedence, but I do plan on working on it at least once a week.
A lot of players wanted a way to aim with the mouse, so I experimented with mouse aim in the most recent builds, I’d love to hear what you all think about the new turret/bullet setup! (I understand that shooting the ground isn’t really well-refined as of yet).