Posted August 29, 2020 by Ponywolf
I managed to squeeze in sometime this week to really refine the core game-play of this Kenney Jam entry and build something with maybe a few hours of staying power, but the basis to build something "fully fleshed" in the future. I like the idea of this being some combination of a platformer and puzzle, but not in the way most people would execute it.
Would love to see more feedback!
Not an exhaustive list, but here's some of the major updates/revisions.
BTW, the jam is over and Disenchant Imp finished #5 overall. I'd say everything in the Top 10 or so it worth checking out if you are interested in seeing how the same assets can be used in new and creative ways