Devlogs
Changelog - Beta Patch Version 1.6.5b - August 27, 2020
Posted August 27, 2020 by Ítalo
#BugFix #UI #QualityOfLife #Art
Bug Fixes
- Fixed a serious bug where after loading the game it could create a permanently corrupted file when saving.
- Fixed some bugs with skill selection in battle, such as using the wrong skill when selected, or console not updating to the skill description.
- Fixed max level skills showing as if they just leveled up after battles.
Balancing
- Random encounter rates have been adjusted to give a little move free movement.
- Initiative calculation has been updated to make it more consistent accross different levels and level discrepancies.
- Enemies' level and encounter rate are now calculated properly even if the player is overleveled/underleveled.
UI and Art
- Added idle animations for Evil Spirit and Overseer.
- Fixed small visual problems with some skills and units.
- Damage indicators now change size and color if the attacks hits an elemental weakness or resistance.
- Adjusted text color and outlines in battle and for the pause menu to make things more readable.