Posted August 27, 2020 by ErThu
Ancient Dungeon b0.6.2 has been released. It features Activatable Pickups, 8 new pickups, and a lot of bugfixes. This version should finally be stable enough to keep you entertained until b0.7 gets released! Have fun!
additions: - active pickups! they attach to your right hand and charge up when you kill enemies. Once charged, you can use them, receive the effect and charge them up again. - new pickups: magic kettle, divine offer, heart of greed, resistance, ancient blade, tainted syringe, infinite dynamite, medicine - mod list in settings is now scrollable modding additions: - new events: onItemBought, onKnifeInHand, onFoodEaten, onGlobalTick - added player.GetPlayerHand(bool left) to get access to the hands of the player (HandBase) changes/fixes: - improved generator speed - fixed ui pointer being buggy in the dungeon - fixed generation blessings crashing the dungeon generation and leaving you with a black screen - fixed explosions damaging the player unfairly - fixed merchants potion breaking bosses - hit plane now turns less red - changed description of float items - fixed merchants potion not working after floor 1 - ancient coins can now also be picked up with the grab button - fixed ring of life not working - fixed turning options in settings not updating correctly - fixed exploding goo spawning at the start or in shops - fixed chests spawning in boss rooms - fixed ethereal hearts being ignored by heartbeat - fixed sacrifice altar in withered dungeon not working - fixed some droptables sometimes dropping nothing - fixed ethereal heart spawn - fixed upgrades with max amount 1 being able to spawn more than once on one floor