Devlogs
Pixelgrab 1.2 Update
Posted August 26, 2020 by Mirakos
#Update #Bugfixes #Quality Of Life #QoL #Rebalance
Bugfixes and Quality of life <3
Quality of Life improvements:
- Zoom added to the Skillmine, with A and D you can zoom, or by pressing the respective buttons in the Skillmine
- Added the option the disable block explode animations
- Added the option to disable block shake upon hit
- Improved upon the Help Screens
- Increased delay for hold-placing many workers in the Skillmine
- Better UI for already cleared Stages
- Time/HP left and Pix/Pox are now displayed in the Stage screen as well
- Max Nr. of Skillworkers increased by 5
- Added the option to queue up to 10 blocks to be destroyed next in the Skillmine
- Added Export and Import functionality
- Added Hard Reset functionality
- Improved block burst animation in stage E
Bugfixes:
- Changed hold-buy hotkey from Space to Q
- Clicking in the Skillmine shouldn't activate random UI buttons anymore
- Timers are correctly saved and retrieved upon restarting the game.
- Stage B has been optimized and shouldn't case any more lags
- Overall many more performance optimizations.
- Poxel Upgrades in Stage D reset correctly now
- Added failsafe if Stage C turns unwinnable
- Added failsafe if Stage D doesn't spawn
- Changed some descriptions being wrong
- Fixed Autoincrease not working
- Fixed Idle hitters not hitting as often as they should
Changes:Rebalanced Skillmine