Posted August 26, 2020 by StrvStraja
#blockannihilator #arkanoid #brickbreaker #feedback
Firsts things first, i received some feedback on Block Annihilator and i am generally satisfied with it.
There were a few guys that were dismissive, there were some people that where really constructive. And there were people just telling me to bug off :)
And i am thankful to all of them! And I would like to receive more feedback in larger volume.
So the two main points that i took from 2 weeks of my game being out there in the wild are:
Now i already taken action on the first point and set Block Annihilator to be Pay What You Want As i said in my previous devlog.
I am earning enough on my day job so money is not my primary motivation for making games.
Money is not even primary motivation for me on my day job.
My motivation here is to get people to play and have fun. And if I can monetize the fun i am having playing and developing games, great, and if not also great.
And on the topic of making Block Annihilator stand out i have multiple new ideas of my own and some ideas that people gave me on along the way.
So some of possible improvements i got out of the i collected so far are:
Also a really funny thing happened.
I asked on the Instagram what does this look like to you as i just randomly added blocks to this level and one of my flowers answered instantly:
And it struck me then, yeah, that is it! It does look like couple of cold ones!
And to end this digression so my next steps will be:
So in order to do this play Block Annihilator, Give me feedback here on itch ratings comments anything:)
And follow me on the social media Instagram, Facebook, Twitter, Email me at blockannihilatorgame@gmail.com or just add a comment on the game page or here on the devlog.