Devlogs
Build #14 (Windows)
░░░ DEMO #14 - AUG 2020 ░░░
Windows build out now, Mac & Linux builds coming up in a hot minute (read: this week)
// Additions
- Input rebinding
- It’s in an unpolished state, but it’s something. Useful for seeing all keybindings, at the very least!
- Controller key sprites are also now in the game, which feels related.
- Resetting to default is there as a fallback too.
- Camera zoom
- Maybe you want to make those sprites bigger and chunkier? You can now do that.
- Mouse scroll wheel - or from the options.
// Quality-of-life/changes
- Tweaks to loot drops & monster balance.
- Some of the monsters you’ll raaaarely encounter have fancy new abilities!
- Lots of tweaks to language that’s used in the game.
- Some of it is just clearing up spelling errors.
- And some of it is more interesting writing.
- And perhaps most importantly - some of it is more clear writing.
- The kind of writing that reflects the state of the game, and expected behavior for the player.
- “Is better/worse” arrows for item prefixes & materials when comparing items.
- Did you know that Rubyweave is 2 steps above Chromalite? Well, you do now.
- Continued work on things from the previous changelog:
- Playing with a mouse is now friendlier, more UI is clickable.
- Improved scaling/support for non-1080p resolutions
- Just a whole lot of UX improvements.
- For example teleporting (find that module!) should be way clearer now.
- Module usage in general got a lot of love.
- A bunch of new “you couldn’t do this and here’s why” messages in the combat log.
// Under the hood
- A bunch of various bug fixes.
- Cool nerdy stuff for loading Entities with parameters
- Some cool stuff with Entitas & codegen.