Posted August 25, 2020 by Sierra216
I spent most of the time fighting unity's shadergraph, but I think I have a pipeline worked out now.
Added the hardpoint system. It currently only has weapons.
Made it so the different sides can be shot separately.
Pictured: Because I cant figure out how the masks work in unity, I have found that manually building a mask, and puting it into the alpha is the only consistent way of getting a masked material.