Posted August 25, 2020 by Faws
+Now all cards have levels, so a high level common card can be stronger than a low-level rare card. The Level scales damage, armor, healing, critical charge, etc
+Rebalance of literally all the cards in the game
+Several cards have different effects now!
+New events between fights!
+Now the amount of cards of each rarity that shows up don't rely on how deep in late game you're, allowing more variety
+Added a mask when you fuse cards (Looks really silly)
+Bugfix: Now resting displays the right amount of healing, thanks zombie!
+Bugfix: Losing now resets the data as intended
+Bugfix: Passives and tooltip text no longer overlap
Let us now if you find any bug, crash or general problem! And join our Discord if you have any particular feedback!