Posted August 24, 2020 by Arcy
#Patch notes
Hello gamers! Since the jam ended, I've been working on an update which fixes most of the issues the jam version of the game had. It also adds a bit more content in form of upgrades and one more enemy. I hope you will enjoy it!
Final shot 1.2 patch notes
Major changes:
- Added a sensitivity slider in the settings
- Added weapon inventory and swapping (no more looking for the new gun on the ground!)
- Rebalanced the wave and rewards system, waves don't come automatically after 1 minute now, you get a reward every 2 waves instead of every 2 minutes, enemy per wave calculation has been changed slightly
- Player shooting has been reworked from projectiles to hitscan (except the granade launcher), this caused some weapons to have damage falloff now, since some weapons were too powerful
- Rebalanced every weapon and most enemies in the game, this should lead to lower time to kill overall
- Added 6 new upgrades
Minor changes:
- Crouch (and slide) has been rebound to C
- Rewind has been rebound to R
- Added a new enemy, Drone (spawns after wave 10)
- Added an option to clean up enemy corpses when they're offscreen
- Now, you will always have 3 different rewards to choose from, no more duplicates
- Added bullet holes
- Added particles on enemy hit
- Enemies now emit an ambient sound as long as they are alive
- Pistol enemies will now wait 0.5s after rewind to start shooting
- Added a pooling system for objects that are spawned frequently (bullets, bullet trails, etc), this should increase performance slightly
- Tutorial has been changed slightly to explain some of the mechanics better
Bug fixes:
- Fixed granade launcher model pointing upwards instead of forward
- Fixed melee enemies sometimes pushing player off the map
- Fixed rewind UI timer not accounting rewind cooldown reduction upgrade