Posted May 28, 2017 by Yal
I'll continue my GMC Jam tradition of getting sick of my project after 2 days, crunch really badly to get something presentable, and then upload it with like 24 hours 'til deadline: Journevazure is finished! The idea of taking Canal Carnage into 3D was kinda interesting to work with, but I'm not 100% certain the gameplay works that well in three dimensions... it's way too easy to dodge stuff, so I can't see how you'd ever be able to LOSE this game :P
I'll probably get better results if I stick to making platformers, but it was fun to try something new for a change... that's what game jams are for, I guess :3