Posted August 21, 2020 by BenCze
##HoudiniGameJam20 #enterchallenge
SpaceChase is our entry for Houdini Game Dev challenge 2020.
#HoudiniGameJam20
We created the project in Unreal Engine 4. Houdini is used for the generation of the canyon elements. There are 5 wall variation, 5 ground variation and 5 column variation we repeat in the whole level. Ships are modelled in Maya, textured in Mudbox. We used Photoshop and Illustrator for UI elements.
I would like to say thanks for my teammates for all their efforts along the week: