Posted August 21, 2020 by Gale
It's crunch time.
Today I created the minimap, shotgun, town and a game tutorial.
The minimap is generated using the same seed as the world, by just sticking pixels on a map according to the noise value for each coordinate. The shotgun allows you to murder animals, with cows dropping meat 100% of the time and chickens dropping eggs 20% of the time (you never know, they could have been brewing one up). You monster.
Fire created some stone path tiles and extra house sprites for the town, and I brought them all together to make a pretty town with smoking chimneys. There is a market in the town which I hope to work on tomorrow to create a dynamic economy system.
Finally, I made a linear tutorial which gives the player some basic information on how to play the game. It's a bit text-y, but at least it's there if anyone is confused. There are also situational tutorials, such as when an animal is killed or captured.