Devlogs
1.0.5 - some small changes
Hi all,
We've been steadily working on the full version of Unsung Warriors. Based on your feedback, we've also made some small changes to the prologue:
- Added a timer (showing time and physics engine speed), meant to support the timing and validity of speedruns
- Fixed physics grounded issue (which was mostly noticable in the starting area, when jumping on the roof of the crypt)
- Fixed bug where store wouldn't close in 2p mode if one player is dead before opening store
- Updating Unity version and Rewired version, allowing for newer controllers and some rare game breaking bugs (for example in combination with Citrix)
- Tweak in crypt collapse to prevent player lock in at falling pilar
- Camera doesn't crash anymore if camera bound is smaller than camera size
- Fixed bug where you could move past a door collider when being hit by a bomb
- No longer clear steam achievements on clearing saved data
- Some other under the hood fixes
News on the full game
Although we don't have a release date yet, the full game is taking more and more shape. Below is a screenshot from one of the levels included in the full game.
Work in progress shot from one of the locations
If you want to stay up to date, check out our social media.
Cheers,
Mikel & Ramon
Files
unsung-warriors-prologue-linux.zip 111 MB
Version 1.0.5
unsung-warriors-prologue-osx.zip 92 MB
Version 1.0.5
unsung-warriors-prologue-windows64.zip 90 MB
Version 1.0.5