Devlogs
"Endless Finetuning" (1.8.1)
Core DefenseA downloadable game for Windows, macOS, and Linux
The endless mode turned out to be too easy and this patch is making it
harder and brings a bunch of balancing changes and bugfixes. Please note that
your highest wave record will be reset so we can set new records!
Changed
- Increased the health scaling for the endless mode
- The flawless bonus is now only denied if mobs escape
- Increased chance of rolling shooting mobs by 15%
- Removed Keep it cool module and enabled it by default
- Updated Chinese, German and Indonesian translations
- Giant Shielder shield percentage 15% 🡆 10%
- Melter default target preference is now random
- Disruptor rarity common 🡆 rare
- Further reduced the maximum amount of explosion particles
- Reverted the health scaling nerf from last patch (back up by 5%)
- Hardened Core damage reduction 15% 🡆 12%
- Increased base health for all colossal mobs by 10%
- Added background for the reset build button
Fixed
- You can no longer gain the Unblocked achievement after gaining walls through core modules
- The game will no longer sometimes crash when the Sniper is destroyed
- Upgrades gained through Salvage are now discovered in the compendium
- Mob kills can no longer be negative and break the pacifist bonus and achievement
- The Registrar achievement no longer unlocks too early
- The amount of runs played is now properly counted again
- Tower deaths are now properly counted for the highscore graphic
- You can no longer drag walls which have a tower on it
- Fixed GSOD for mac users
- There now is a boss wave with the Colossal Penetrator
Files
core-defense-win.zip 90 MB
Version 1.8.1
core-defense-mac.zip 92 MB
Version 1.8.1
core-defense-linux.zip 93 MB
Version 1.8.1
core-defense-demo-win.zip 90 MB
Version 1.8.1
core-defense-demo-mac.zip 92 MB
Version 1.8.1
core-defense-demo-linux.zip 93 MB
Version 1.8.1