Devlogs
v1.5: Lag/Freeze Fixes + more
pyramidaA downloadable game for Windows and macOS
Another update for Pyramida, mainly addressing game-breaking slowdown issues involving roads. To update, re-download the game from the download page!
Changelog:
Optimizations
- Fixed a freeze involving pathfinding on a savefile with a lot of roads. Most people who built a lot of roads would experience the game slowing down to a crawl or even freezing - this should be fixed now!
- Fixed a bug where skeletons would do pathfinding too often, which slowed down the game.
- Added an option to set the pathfinding's roads preference (from realistic to fast) so roads are still useable on lower-end computers.
- Fixed a bug on OSX preventing it from doing a certain optimization: Mac users should now have a much smoother running game overall.
- Farms are now culled when outside of the screen.
Other Fixes
- Fixed a bug where skeletons would become invincible after completing the game.
- Fixed a bug where demolishing a gate would make it appear to be floating.
Thanks for your patience - hope this fixes the slowdown issues!
- rub