Posted August 19, 2020 by Skeleton District
#2d #retro #basketball #unity #singleplayer #android #pixel art #casual #8-bit #16-bit
3.3.1 change log
- tons performance optimizations. (texture compressions, memory management, etc) idk im getting 1500 fps on my computer
- gamepad support for usb gamepads, Xbox, PS3 + PS4 controllers
- touch screen support for mobile builds
- first android build build
- removed moneyball game modes for Android build for now
- in general, a shitload of refactoring and fixes you wouldn't notice
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Android notes :
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Currently only touch screen input is supported. No android controllers or keyboard support for chromebooks. next update will include support for these.
-screen dpi is currently locked at 150 until i can finish a quality/resolution options scene
- v-sync is off and target frame rate is 60
- testing on Galaxy Tab A. 150 dpi looks great and runs smooth at a consistent 50-60 fps. 240 dpi (native) fps drops to 30ish.
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known issues:
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- same high score sometimes displayed twice if it is the only high score recorded for that game mode
- to end consecutive shots game mode if timer has already expired, one more shot must be made
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Touch controls
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UI Button : tap to select button, then double tap to activate
UI Option Change : tap option to select, swipe up/down on right side of screen to change option
Direction : touch screen (hold) + move direction on left side of screen
Run : ON by default. No toggle
Jump : (with basketball) tap on right side of screen
Shoot : (with basketball and in air) tap on right side of screen /
Swipe up on left side of screen
Call ball to player : (without basketball) tap on right side of screen
Enable Moneyball : moneyball modes removed from mobile right now
Pause game : (non pause menu) swipe down on right side of screen
(pause menu) tap ‘cancel’ button to select, then double tap button
start game or whatever : start / submit
Toggle always run : ON by default
Toggle ui stats : not implemented yet
Toggle Camera view : not implemented yet