Posted August 18, 2020 by meierdesigns
#gamedev #doom #unity #weapons #enemies #hell
I finally finished some more updates for August. As there are:
A new map:
I played around with some environment ideas and wanted to have a map that is able to contain some secrets and is not totally linear.
Also I wanted to give it a darker look matching the theme of the game.
Implementation of the new staff:
I rigged and animated the staff and gave it not only an idle animation but also different attack animations.
Usable and animated props:
To enable some kind of mechanics for the map, I implemented a script, so different doors can be accessed by buttons at the same time.
Waypoint detection of the enemies:
Last time the enemies walked against the wall since they only followed the player no matter what was in their way.
Modular environment parts:
Since this is not the final design of the map, I want to reuse some of the decoration and modular parts.
Functionallity- implemented but not shown yet:
Melee attacks by enemies and the player.