Posted August 16, 2020 by Paolo Fassin
#16-bit #32-bit #bitmap #Colorful #Fantasy #graphic #movie #Pixel Art #Retro #video
Unfortunately, due to new and recent health problems of my family, the Anim32 project, as you may have noticed, has been temporarily suspended; the point where I am in the source code is the one that manages the activities of all the graphical functions, in particular the ZOOM-IN property which must be available for each of them. Given the 3 types of resolution supported and the variable dimensions of the frame on which we will work (these dimensions depend both on the resolution of Anim32 and on the movie in memory), the insertion of the recent ZoomInImageRect () routine cannot simply be done, but requires additional calculations and new global variables still under analysis.
Paolo Fassin (PCDear.ent.games)