Posted August 15, 2020 by Xenvex
I'm pretty much working non-stop with little breaks on this game btw.
I know no one really reads these but I'm doing them as a king of "landmarker" or "journal" or something that helps me mark how far along I've come from day 1 of this project.
It also gives me a good timeline on how long my next project will take.
Anyway, here are the changes.
[Battle Tweaks]
-Added a blast attack that can be charged for more damage(Uses Stamina)[Suggested by a tester]
-[Testing] Changed to basic attack animation as well as only making it a single strike.[Changed because the combo was too op]
-You can now MOVE WHILE ATTACKING. It took a long time, and a lot of tweaking so I hope someone appreciates it.[Suggested by a tester]
-All of the damage values, knock-back values and health values for the enemies were all changes once again. [To balance out the other changes]
-Oh right and you can sprint of whatever.[I just thought this one would be fun]
[Quality of Life Changes]
-Added a feature allowing you to skip the cutscene in the beginning.[People thought it was annoying, mostly people who replayed the game over and over]
-Corrected some uh, let's just call them "typos" and forget about the whole thing.
-Death Animations for enemies are twice as fast[Suggested by tester]
-Fixed an interaction where enemies would contract depression and attempt to kill themselves. Life's tough for A.I. too.[
That's all the changes. See you around next time.