Posted August 15, 2020 by rit2040
#UnrealEngine #UE4 #Tunnel #PostProcess
Scenery in 《Drifting : Weight of Feathers》
Steam - Steam Store Page
Itch.IO - Dark Tunnel
IndieDB - Dark Tunnel
UE4 Forum - Dark Tunnel
Dark Tunnel
The majority of the levels in 《Drifting : Weight of Feathers》 came from two types of art packages: ancient ruin pack and dark sci-fi pack. Although it might give players a refreshing experience at first when the game switches between these two distinct environments; the surprise factor quickly wears off after several similar attempts.
I've tried changing the basic layout of each level (which utilizes the same package) in order to keep the user experience fresh. The effort went partially successful since each new layout provides players a new perspective on traversing and combating within the same environment; however, without visually altering the environment, these changes in the layout made the subsequent levels more like a "subcategory" of the first level instead of a brand new level with its own unique vibe.
(under the dim lighting, players can hardly see the end of the tunnel which further enhance the eerie vibe)
Adding post-process in certain sections of the game is my latest attempt to enhance the surprise factor. I intentionally made a tunnel-like structure with a dimly lit post-process effect to simulate an abandoned mining area. This small twist of lighting made the mining area visually stand out from the previous section and hopefully would pique players' interest to find out what's hidden at the end of the dark tunnel.
I hope you enjoy this week's update, feel free to share your thoughts!
Have a great weekend! ヽ(´∀`。)ノ