Devlogs
v0.1.0
S.E.A.A browser synth made in HTML5
Today the No Video Jam began.
For the past six hours I’ve been setting up the project.
This involved:
- finalizing my game design document, which I’ve spent the past two weeks thinking about
- initializing my repository using my game engine as a template
- developing a visual identity
- configuring the control scheme for keyboard and gamepads
- implementing an accessible UI and a basic menu system
- implementing a saving system with autosaves
- writing basic user documentation
- setting up this game page
This version is not playable.
Until the jam ends I plan on releasing daily builds that reflect my progress.
Eventually this will turn into something cool, I hope.