Posted October 08, 2026 by Justin D Wilder
Greetings everyone, I have emerged from a successful venture into the Feedback Quest game jam! There were a ton of incredibly helpful streamers and a whopping 263 entrants! I was able to get a ton of extremely valuable feedback and I patched my game 4 times over the course of the month to address game breaking bugs and other feedback. In the end, people really liked my game and I got ranked 5th for overall fun!
It will be impossible to cover all the changes in all the patches, so I will just mention the highlights.
Node map now shows which reward of three you get:
Skill bindings are now between two DIFFERENT cards:
UI Bugs
These recurred repeatedly throughout the playtests and were quite an eyesore. These came about after I resized the cards and could never quite figure out how to get the hover zones to line up nicely. So I finally reached out to the creator of the RLDB toolkit and got some debugging tips which finally let me resolve the issue!
Another UI hitch came up with players who prefer to single click on the card and then the target instead of dragging. This is not the way I play, so it was largely untested. I was able to resolve a bug where after right clicking to drop a card you could not single click that card again (forcing you to drag) and then after dragging you could go back to clicking. It ended up being a small unresolving binding in the background related to the right click, after fixing it the bug is resolved. I still have not done thorough testing using clicks only, so please let me know if more bugs persist.
All the other thing