Posted October 08, 2026 by Avskum
#devlog #major update #vfx #visual effects #muzzle flash #3D VFX #beta
This update adds muzzle flashes, sparks, more emitter shapes, and new fire and smoke controls. It also improves preview quality, makes keyframe editing more responsive, and reduces the size of the downloads.
Beta — GPU feedback welcome. Windows and Linux builds are available. Please report your GPU and driver, whether the app starts, and whether preview and export work. Reports from Radeon 780M/7xxM users are especially helpful. Native Windows testing is still needed.
A new GPU particle burst emitter adds sparks to volumetric effects. The new weapon examples include rifle and handgun muzzle flashes, a looping machine-gun flash, and a rocket backblast fireball with sparks. Bursts can repeat.
Shading controls now include smoke and flame sharpening, a flame remap ramp, ambient and extinction colours, shadow density and intensity, fire-lit smoke, and a smoke colour ramp. Render-time sub-voxel Detail helps close-ups, and motion blur is available for moving effects.
The preview renders sharply at the panel's actual resolution and aspect ratio, without the old square crop. High quality is much faster with a precomputed shadow volume; while playing, the preview is capped to keep it responsive. Keyframe edits now re-simulate incrementally instead of freezing the editor.
effect-forge folder and use the filename effect-forge.log. If the simulation detects invalid values, it turns on detailed tracing to make GPU bug reports more useful.The new online tutorial covers getting started and exporting effects.
Extract the new download into a fresh folder. On Windows, run effect-forge.exe and keep the DLLs beside it. On Linux, run ./install.sh to register the desktop launcher, or launch ./effect-forge.x86_64 directly.
Your own presets and exports stay where you saved them. The new app-data location starts with fresh window-layout settings; old logs and layout settings are not moved automatically.
EffectForge is still a beta and requires a Vulkan-capable GPU. GIF export requires ImageMagick; the known GIF encoder problem under Proton remains. PNG spritesheets, volume atlases, and OpenVDB exports provide the other export paths. Sprite FX remains temporarily hidden.
effect-forge.log: on Windows, %APPDATA%\effect-forge\logs\effect-forge.log; on Linux, ~/.local/share/effect-forge/logs/effect-forge.log.Download the beta · Send feedback or report a bug
Made by Delirium Forge Studio. If you make an effect with the update, I'd love to see it.