Nothing mind-blowing, though… some bugfixes, typo corrections and much-needed optimizations.
I probably touched WAY more stuff than I should've, so PLEASE, let me know if I broke something… because that's what usually happens.
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OK, let's see a list of the stuff that has been changed:
Some blatant and SHAMEFUL typos have been fixed. English is not my first language, so please, always let me know if something sounds especially weird! I won't get mad, only grateful.
It's no longer possible to skip trigger events by walking and reading inventory descriptions at the same time. (This one was actually not my fault!)
Fixed the bug that sometimes made certain characters' name labels become absolute gibberish after loading a save file. (This one was actually completely my fault!)
Fixed a bug that could lock the game if the player loses the battle 2 times in a row.
Some UI optimization measures have been taken to make the demo run and load faster!
The street lights glow doesn't look oddly pixelated anymore! Yay!
OK, I heard the complaints. Both stairs hotspots are WAY bigger now and easier to track with the cursor!
All text shaders have been remade to make texts easier to read and look closer to a pixel-perfect style. This may result in unforeseen consequences as I couldn't test every text by myself!
The DEMO is now officially named '[the 2020 DEMO]' (instead of '[the 2020 gameplay DEMO]').
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And as always… thanks for playing and letting me know when I mess things up!
I've been working on new locations these last few weeks, so I'll share them soon with a new devlog.