Posted October 07, 2026 by expand_vector
Hello everyone!
We’ve been working on the core gameplay systems and the environment of our game.
In this update, we focused on building the foundation of the gameplay while developing the 3D environment for the game world.
We implemented the basic movement system for the player, including:
We implemented the player's HP system, allowing the player to take damage and keep track of their current health.
The player can now interact with different objects in the environment.
This system will be used for examining objects, picking up items, and interacting with important objects throughout the game.
We added an Inventory System that allows the player to collect and store items.
These items will be useful for interacting with the environment and progressing through different situations.
We also implemented the Flashlight System.
The flashlight helps the player explore dark areas and discover objects that may not be visible in the darkness.
Our artists have also been working on the 3D environment and game scenes.
The environment is being developed to create the atmosphere and setting of the game, while also providing spaces for the player to explore and interact with.
We are currently working on:
The environment is still a work in progress, but the game world is starting to take shape.
With the core gameplay systems and environment taking shape, we will continue developing the main gameplay experience.
Next, we plan to work on:
Thanks for following our development!
More updates coming soon!