Posted December 02, 2017 by Hobcramwork
#11th post
Hi everyone, after attempting to programme the moving beams to use the Custom behaviour and then Sine behaviour over the past few days, but still not achieving the effect I wanted for the second obstacle course, I decided to use Bullet behaviour, added in 2 collision sprites to make
the beams move up and down whenever they overlap, and manage to get them to work beautifully yesterday (after a few bizarre results XD)
Moving Beams
Moving Platforms
Seeing as it's now the end of Week 7, and with 3 more obstacle courses yet to be completed, I have decided to only add in the tiles, sound
effects, menu, signboards depicting the controls and whatnot within the last few weeks of the programme, or at least once I'm done with the 5
obstacle courses