Posted August 09, 2020 by Another RPG Enthusiast
accuracyCheck
and critCheck
widgets added to "Damage and Formulas" for more details. By default, these are turned off (set to always-accurate and 0% respectively).element
property. Set the AVERAGE_ELEMENTS
variable in StoryInit to determine if you want the calculation to average each element, or to just find the best one.element
property. It will now log an error if the element is not in the element list, and it will return null
if an illegal datatype was assigned to the property.invisible
property of Actions to silent
.damageCalc
.min_dmg
variable with ALLCAPS for consistency with other constant variables.call
to callEncounter
for clarity.grenade
.grenade
renamed to splashDamage
.