Posted October 02, 2026 by RamhTheWatermelon
0.8.4:
-Adjusted some hitboxes
-Fixed a sprite in level 3
-Slightly changed a dialogue in level 4
-Fixed a bug where lava nests would damage you right as you respawn
-Added a checkpoint in level 5
-Moved a checkpoint in level 5
-Added more contrast on the picture that shows you the key location
-Moved the trigger for something in the June intro room
-Reduced amount of footsteps at the end of the labyrinth
-Added checkpoints to the labyrinth
-Made the fast fall tutorial explicit
-Fixed a bug where not all inputs would be updated with the right controller buttons when rebinding them
-Interacting with something now cancels your dash, preventing softlocks in level 3 among other things
-The Jellyfish now plays a song
-Moved a water drop in level 3, and added a secret one
-It added more birds. He's still trying resist them.
-He is trying to blocking off the birds.
-All enemies now detect you during iframes
-The position Jimmy teleports to when using the door of the third temple was adjusted
-You now get the water drops star when you get more water drops than required for obtaining it
-The key rebinds menu is now less sensitive when it comes to detect joystick motions
-Added a glbilbert variant
-The labyrinth key now flickers if you enter the room where it is more than 10 times and already discovered the labyrinth
-Added another character in the abyrinth
-Reworked the credits
-Stalacrabs now shake while they're hiding
-Readjusted the position of the display of the key of a crystal in level 3
-Readjusted the detection area of a specific starer
-Added Mallow's security camera
-new duck requirements
-new duck rarity
-A soundeffect now plays when you change the volume in the settings
-The text that tells you what button to press to skip dialogues is now bigger
-The "Select" action can no longer be rebound to any controller input that is already used
-Inputs now get properly updated after you finish rebinding them and exit the settings menu by pressing "Accept"
-Fixed a bug where a controller's axis input wouldn't be reset properly after choosing a controller's button input over it