Posted August 07, 2020 by Luyren
The Experience behavior has been completely overhauled. You can now store multiple experience types, each with their own settings, experience points and levels. Levels can represent from the actor's character level, to specific levels such as weapon or magic proficiency. Experience can also be used as currency, in which you just store points, without leveling up, that can be used to buy upgrades.
Also added a compatibility behavior with my upcoming AI and Combat pack, two behaviors for rewards when enemies are defeated, reorganized the Difficulty Mode behavior and updated the Use Skill behavior with a sort function, to organize learned skills. And more importantly, I added a sample game to this page, so you can see all the RPG elements in action.
Happy Stencyling!