Devlogs
DevLog #2 - Crowd Control
Here's the second devlog entry!
Full changelog:
Fixes:
- Fixed mouse mode making it possible to go through totally blocking heartvines
- Fixed an error that allowed Batty to delete leaf piles
- Noticed an error with pre-placed boxes, they get ignored
- Started making an in-game console
- Figured out that gridmanager got the gamemaster too late, so i added it in Awake()
Features & Content:
- Changed the border of the levels (no more pure black walls)
- Added keyboard keys and mouse middle click (to send spirits)
- Display hint to press V / Square / Xbox X to send spirits (just plain old text for now)
- Preview spirit movement with C / Triangle / Xbox Y
- Drew “generic” spirit
- Planned & Implemented level 28
- Changed layout of level 1
- Added mouse support for overworld
- Player progress is now saved (overworld doesn’t start with all levels revealed, this also includes cursor style)