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How is this Game Rendered?

Horror in the Museum
A downloadable game for Windows

Some things like the sky and reflective water are done with the standard, built-in rendering tools that come with any 3D engine.  Those have nothing to do with the 3D lines. 

Why 64 x 64?
I reduced the screen resolution to 64 x 64 pixels just to be able to submit this to LowRezJam.  So, while the scenes are created with vector lines, the game's camera filter ends up converting it into a low resolution pixel game.  It reduces the resolution and gives the impression of some kind of scratched film effect.

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