Devlogs
Version 0.00.5
Posted August 05, 2020 by SniperEly
#smallUpdate()
I had less time to work so this has less mechanics and more brute diversity which I will have to do at some point when all the scripts work and I just need to make more content thought enemies, cities or zones.
What's new?
- 3 more random events and a much higher event chance to see them all
- 1 new weapon (M2 Browning and .50cal bullets) and a Lahti Buff( 3 times more damage)
- 1 new enemy car ( GTX )
- flavor text for weapons in the refitting menu
- chance to miss, still no text to let you know ( at this moment , the bullet hit or miss is known when it's shot) planning to remake the system for it.
Bugs that are features for now:
- pressing [Q] in a random event page will close the journal and the event is forced to not continue, keeping it so you can see all 4 events.
Under the Hood changes:
- Crafting recipes are now a class not a struct, easier to add more recipes and keep track of them. No chance to mess the recipes.
- Random events have custom button text written in their class
What will I try doing next?
- Upgrades in the reffitng window, like cab armor upgrade or extra structure.
- A boss battle at the end of the road and a win screen
- Cities and a world map ( can't push myself to even start it until further knowledge is acquired )