Posted August 05, 2020 by Captain Bear Games
Thanks for your continued interest in ODIA! I've been excited to receive your feedback and I've made a lot of improvements to help out with more frustrating parts of the game.
Here's the patch notes for what's been changed:
- Added two new levels
- Added two new enemies
- Added some more easter eggs!
- Fixed some visual bugs with respawning and enemies getting stuck inside geo
- Added respawn speed system
After dying and respawning, you gain a speed boost for a short time, which is lost if you take damage or fire your weapon.
This should help get you back into the fight after respawning, but will still make combat methodical and challenging.