Devlogs
[Prototype] 0.2.1 - Patch
Posted September 25, 2026 by sou77
Player Movement
- ⚖️ Wall Jump can now chain instantly into an opposite wall mid-air, without needing to fall first
- ⚖️ Added a short input buffer for Wall Jump, so pressing the button slightly before touching the wall still registers
- ⏬ Reduced Wall Jump horizontal kickoff speed from 300 to 240 for calmer post-jump control
- ⏬ Added a terminal velocity cap so you can no longer fall indefinitely fast
- ⏫ Jumping now carries your Run speed if Run is held, instead of always jumping at Walk speed
- 🩹 Fixed a landing animation glitch that replayed the crouch-down pose even if you were already crouched
Ranking System
- ⏫ Increased P/S Rank time requirement from 75s to 90s, making them slightly easier to achieve
Quality of Life
- 🎮 Look Up / Look Down can now also be triggered with a controller stick, not just keyboard
- 🩹 Fixed the mobile control UI incorrectly showing up by default on non-mobile input
Level
- 💡 Expanded a section of the level with new layout and collision