Posted August 04, 2020 by SengokuProductions
Castle Tile set tests (Diego):
Last week I was able to finally get the draft versions of the castle tile set all imported into Unity and set up into a rough level in order to see how well the art meshes with our game mechanics. It seems like a pretty solid start, but there are a couple of notes I took in order to improve the tile set in the final version:
Here is the video of the castle tileset in action!
This week, I plan on doing the interior tiles for this castle tileset, making those fixes to the boss fight arena tiles, and adding some more spike variants. I also want to get started on the background castle silhouettes for the castle levels, and make the fixes to the machiya tileset. I have also been thinking about adding some tiles that will allow us to make platforms that crumble and reveal spikes below, like cracked roof tiles that break when the player steps on them.
Well, that is all for this devlog. Also, I am going to try and start posting something about the game every day on both our facebook page, and on my instagram account so keep an eye out if you are interested!
Thanks everyone!