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Devlogs

Pre-Beta Patch Notes

RPGsimple
A browser Adventure made in HTML5

Below are all the patch notes available from Beta 1.0 and earlier,  I moved them all here to free up space in the games description.



Beta 1.0 - 1/27/24 


-added extra possible bosses to some levels


-fixed bug where items are not used on the selected target


-added a final boss encounter on floor 17


-added enemies: alien, manstar, hatchling, goblin king, and the final encounter.


-removed the lich sprite as a playable avatar (too big)


-beta released to general public. Hello new players :) post your feedback below




BIG UPDATE: 1/24/25


-complete shop overhaul


-shops now spawn in 5 varieties: general store, potion store, weapon store, guild hall, and bazaar


-item pools vary by shop, and more powerful equipment is sold later in the game.


-prices lowered across the board


-shopkeepers have names now, and they will be displayed alongside the name of their shop


-you can now see the ally you are encountering on the ally pickup screen, and hover over them to see their stats


-text has been added in the ally pickup screen to make it clear what is happening


-allies now level up alongside you (a random stat, once every two levels you are with them)


-weapons and armor reworked and properly implemented


-boss encounters moved around


-late game encounters shifted around


-many enemies buffed in response to the player's new power level


-the game no longer locks up in player death situations


-added enemy: mudman




BIG UPDATE: 1/8/25


-added the following enemies:


Acid Blob, Hawk, Raptor, Golem, Iron Golem, Ghost. Spectre, Poltergeist, Shadow, Rookie, Prisoner(armed), Worker, Valkyrie, Knight


-added new weapons:


Knife, Club, Short Sword, Scimitar, Spear, Halberd, Buster Sword


-added new sprites the player can use as their avatar


-enemies can now have weapons or armor equipped depending on their type. enemy armor and weapons are called during damage calculation.


-added blocking, hold up your guard until your next turn to take 1/2 damage.


-enemies now properly spawn with unique stats


-added a title screen


-added "smoke signals" at the campfire


-added a super secret final level on floor 18


-happy new year :)




UPDATE: 12/29/24


-added enemies: basilisk, black bear, polar bear


-many enemy tweaks


-xp curve tweaks (later enemies give more in general)




UPDATE: 12/29/24


-nerfed ooze


-added enemies: lich, centaur




UPDATE:12/28/24


-FIXED SHOPS, i think. you can no longer buy "sold out" and the shop has stopped opens glitched


-added the "party" menu, allowing you to set up camp anywhere on the map and view your party. here, you can use items or swap outside of battle.


-weapons, armor, and shopkeepers now appear with a random color.


-bears no longer appear as an enemy on level 4, only as the boss.


-finished the encounter tables for levels 10-16




UPDATE: 12/27/24


-ui updated to be visible on mobile


-warden stats adjusted


-ooze is now fought alone, without gators


-fixed bug where you could not give items to your ally while swapped


-BODY reworked; it remains the same for enemies but each level is more impactful for the player




UPDATE: 12/26/24


-turns should no longer be skipped in battle if they happen on the same frame (HUGE!)


-added new enemies: Warden, Horror, Necromancer


-removed sound effects. they will be added again when they are improved.




UPDATE: 12/25/24


Merry Christmas!


-added the "swap" feature, allowing you to move to the back and move your ally to the front.


-now, the player character closest to the enemies will get chosen for attacks twice as often as the one in the back. 


-nerfed hobgoblins and gators after playtest feedback




UPDATE: 12/24/24


-name is automatically set to "hero" when no name is entered (enables mobile play)

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