Devlogs
Lucky #13
Posted August 22, 2020 by Exo
What's New?
- Shotgun
- Sledgehammer
- Destructible Box
- Destructible Crate
- Zipline
Improved
- Hand physics.
- Climbing physics.
- Gun magazines now slide into position.
- Hit detection.
- NPC AI and physics.
- Two handing melee weapons.
- Gun magazine hand poses.
- Execution order.
- Smooth and snap rotation.
- Lightmaps for Quest.
Added
- Automatic climbing over objects with jump button.
- Floating hands only option.
- Infinite health, infinite ammo, infinite slow motion options.
- Multiple grab points on rifle.
Fixed
- Dummy snapping back when pushed over a ledge.
- Stabbed weapons/hands bugging out if left in despawned enemy.
- Experimental grab parenting issue.
- Head getting stuck to ceiling when jumping.
- Gun trigger/finger animation for SteamVR.
Optimized
- Physics calculations.
- Grab volumes.
- Grab attach.
- Pooled enemy spawner.
- Pooled ammo storage.
What's Next?
Official reveal coming soon...