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Day 2.5

Darkfire
A downloadable game

All of the netcode and client/server logic is complete for updating other player's position/rotation and each is replicated efficiently to all other players in the game.  Tomorrow I will complete the chat function and release on EC2 for some basic testing.


Current status of items:


for game jam
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combine mesh on human male and re-export
add sand texture to landscape material and apply to coastline
add cobble text to landscape material and draw some paths
build fishing village from unity assets
couple of npc - doe/deer, dragon
maybe combat
maybe inventory
chat
a* pathfinding on server for npc with client updates
delete players from list when they get far away
delete players from other clients when they disconnect or logoff/exit

later
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randomize name
check return value from create player, if -1 pop message box that name is taken
display character preview in character create and selection windows
disable play button if no characters created
level loading screen
on processEnterLevel - validate that player id belongs to user id

done
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save/load location and rotation
send other player locations/rotations to everyone
give error if server not found

Download Darkfire
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