Posted August 03, 2020 by ChickenHat
#update
Just in time for a full moon, Kura5 has been updated to version 0.34!
I'm really and truly thankful for all the playthroughs, bug fixes, and feedback I've gotten since the game's last release. I've incorperated the short term feedback into the past few patches the best that I can, and will continue to keep it in mind as we start work on the next stretch of the game.
Thank you for playing, and thank you for being boktai fans!
Updates
-Fixed missing solar tree texture
-Fixed issue where enemy AI would go in alert mode post-stun
-Fixed "Health infinitely draining for no reason" bug
-Fixed issue with Oakley's navigation AI
-Added a treasure chest that contains a Mr. Rainot somewhere
-Tweaked stun times for guns to allow for more stealth options
-Adjusted Annie and Emil's wall flattening mechanics
-Emil is less likely to be seen by an enemy while wall flattening
-Fixed issue where sometimes bird Emil would be halfway sunken into the floor
-Updated Linux version to coincide with Windows
-Updated the README for people who got confused around Von Linnell's dungeon
Remaining Known Issues
-Colors are muted when restarting from a purification where an immortal has escaped
-Potential softlocks when purifying exactly at sunrise/sunset (Don't have a solid repro for this one yet)
-Nero will say "file saved" even if the file was not saved successfully (just make sure not to save in the zip)
-Mashing the start menu fast enough will skip the intro and keep the loading screen on
-Buying items has a chance of messing up the spoil counter UI