Posted August 12, 2020 by Localized Anomaly
Right, so apparently the last update's devlog didn't actually get posted. Unfortunate. You really didn't miss an awful lot.
Well, I say that.
New features (Since 0.2):
-Attack animation
-Maze generation
-Color scheme changed to be far more understandable and easy on the eyes
-Maze is now 5x5 instead of 10x10 (It was just too big to be fun to navigate before)
-Total enemies in the maze decreased from 10 to 5 (Yes the enemy density, but I was planning to do that anyway.)
Bug fix:
Debug mode can now be turned off
In regards to the color scheme switch, the player character is now a bright blue, your weapon is green, and enemies have not changed color. Maze walls are gray, and the rooms are black, except for the win room, which is white.